Today's list comes features a fully armed and operational Battlewagon. I also took only the Big Mek as my HQ unit, and lots of Boyz.
As always, opinions are always welcome.
Current Army
Point Total: 1500
-= Units =-
Big Mek (1) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
35 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
8 |
6+ |
Slugga or Shoota, Choppa, Mek's Tools, IC, Furious Charge, Mob Rule, Waaagh!, Allows Deff Dread to be taken as troops choice. |
5
50
| » Shoota/skorcha kombi-weapon
» Kustom Force Field
|
|
Ork Boyz (26) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
156 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
10
15
| » to Nob
» Big Shoota (3)
|
|
Ork Boyz (26) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
156 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
10
10
10
| » to Nob (1)
» Rokkit Launcha (1)
» Big Shoota (2)
|
|
Storm Boyz (5) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Jump Infantry, Slugga, Choppa, Rokkit pack, Stikkbombz, Furious Charge, Mob Rule |
85
| » Boss Zagstruk
|
|
Deffkoptas (3) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
105 |
4 |
2 |
3 |
4(5) |
2 |
2 |
2 |
7 |
4+ |
Jetbikes, Choppa, Twin-linked, Furious Charge, Mob Rule, Scouts, Hit and Run |
15
75
| » Kustom mega-blasta (3)
» Buzzsaw (3)
|
|
Deff Dread |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
75 |
4 |
2 |
5 |
12 |
12 |
10 |
2 |
3 |
Vehicle (walker), 2 Dreadnought CCW (each additional CCW gives +1 Attack) |
15
5
| » Kustom mega-blasta
» Skorcha
|
|
Battlewagon |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
90 |
|
2 |
|
14 |
12 |
10 |
|
|
Tank, Open-topped, May transport 20 models(12 if there is a killkannon) |
5
5
10
5
10
5
20
| » red paint job
» stikkbomb chukka
» armour plates
» boarding plank
» wreckin' ball
» Grabbin' klaw
» deff rolla
|
|
Big Gunz (3) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
2 |
3 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
Artillery, 2 Grot krew/gun |
30
| » zzap gun (3)
|
|
Nobz (4) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
80 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
100
3
| » power klaw (4)
» Ammo Runt
|
|
Ork Boyz (10) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
10
40
| » Stikkbombz (10)
» to 'Ard Boyz (10)
|
|
Trukk |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
35 |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
Dedicated Transport, Fast, Open-topped, Big Shoota, Ramshackle(p41 C:O), Transports 12 models( mega armor count a 2 models) |
5
5
10
5
10
5
| » red paint job
» stikkbomb chukka
» armour plates
» boarding plank
» wreckin' ball
» reinforced ram
|
|
-= Upgrades =-
Shoota/skorcha kombi-weapon |
Points |
Rng |
S |
AP |
Type |
5 |
18/Temp |
4/5 |
6/4 |
Assault 2/1 |
Can only shoot skorcha once per battle |
|
Kustom Force Field |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
50 |
|
|
|
|
|
|
|
|
|
Gives units within 6" 5+ cover save, vehicles within 6" count as obscured |
|
to Nob |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
10 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
One per Squad. |
|
Big Shoota |
Points |
Rng |
S |
AP |
Type |
5 |
36" |
5 |
5 |
Assault 3 |
One special weapon for every ten orks |
|
Rokkit Launcha |
Points |
Rng |
S |
AP |
Type |
10 |
24" |
8 |
3 |
Assault1 |
One special weapon for every ten orks |
|
Boss Zagstruk |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
85 |
5 |
2 |
4 |
4 |
2 |
3 |
4 |
9 |
4+ |
Stormboy Rokkit Pack, Stikkbombz, Cybork Body, Choppa, Slugga, Mob Rule, Furious Charge, Waaagh!, Swoop Attack(Must Deep Strike, but can assault from Deep Strike. If Assaulting, D3 Stormboyz are rmoved as crash casualties). Violent Temper (Autopass moral check by killing of a model) |
|
Kustom mega-blasta |
Points |
Rng |
S |
AP |
Type |
5 |
24 |
8 |
2 |
Heavy 1 |
Gets Hot! |
|
Buzzsaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
Pwr |
CCW |
Power klaw/fist |
|
Kustom mega-blasta |
Points |
Rng |
S |
AP |
Type |
15 |
24 |
8 |
2 |
Heavy 1 |
Gets Hot! |
|
Skorcha |
Points |
Rng |
S |
AP |
Type |
5 |
Temp |
5 |
4 |
Assault 1 |
|
|
red paint job |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
+1 to movement without penalties |
|
stikkbomb chukka |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Gives frag grenades to assaulting troops leaving a vehicle with this upgrade |
|
armour plates |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
"Crew Stunned" results count as "Crew Shaken" |
|
boarding plank |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12" |
|
wreckin' ball |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12". |
|
Grabbin' klaw |
Points |
Rng |
S |
AP |
Type |
5 |
|
|
|
|
On a roll of 4+ during enemy movement phase, enemy vehicle within 2" of grabbin' klaw may not move this turn. |
|
deff rolla |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
20 |
|
|
|
|
|
|
|
|
May reroll Dangerous Terrain tests. Any Tank Shocked unit takes D6 S10 hits. If Death or Glory attack, then the unit takes a further D6 S10 hits in addition to the usual effects. May not take reinforced ram. |
|
zzap gun |
Points |
Rng |
S |
AP |
Type |
10 |
36 |
2D6 |
2 |
Heavy 1 |
|
|
power klaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
- |
CCW |
Initiative 1, power weapon |
|
Ammo Runt |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
3 |
-1 |
|
|
|
|
|
|
|
|
Reroll one "To Hit" roll once per game. |
|
Stikkbombz |
Points |
Rng |
S |
AP |
Type |
1 |
|
|
|
|
frag grenade, entire squad must take |
|
to 'Ard Boyz |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
4 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
4+ |
One mob per army may upgrade to 'Ard Boyz. Heavy Armor. |
|
red paint job |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
+1 to movement without penalties |
|
stikkbomb chukka |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Gives frag grenades to assaulting troops leaving a vehicle with this upgrade |
|
armour plates |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
"Crew Stunned" results count as "Crew Shaken" |
|
boarding plank |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12" |
|
wreckin' ball |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12". |
|
reinforced ram |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests. |
|
I think it's safe to say none of these lists will top the greater good. Tau'Va!
ReplyDeleteWell, I think it's safe to say they can top the greater good. I'm not sure they can top whatever carnal pact you have made with the dice gods. Seriously as long as your bearing down and letting them do...things...to you, then I have no chance.
ReplyDelete