Today's Army List is an exercise in oddity. My Troop choices are a Nobz unit and a Deff Dread (based on bringing the Warboss and Big Mek, as well as a unit of Grots. Otherwise it's all speed and mecha for my army.
As far as I know it's legal, and as far as I know, it's insane, but if you think it would work, let me know.
List after the jump.
Current Army
Point Total: 1500
-= Units =-
Warboss |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
5 |
2 |
5 |
5 |
3 |
4 |
4 |
9 |
6+ |
Slugga/Shoota, Choppa, Stikkbombs, IC, Furious Charge, Mob Rule, Waaagh!, Allows one Meganobz or Mobz mob to be taken as a Troops choice |
25 5 40
|
» power klaw » Twin-linked shoota » Warbike
|
|
Big Mek |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
35 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
8 |
6+ |
Slugga or Shoota, Choppa, Mek's Tools, IC, Furious Charge, Mob Rule, Waaagh!, Allows Deff Dread to be taken as troops choice. |
60
|
» Shokk Attack Gun
|
|
Nobz (5) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
100 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
25
|
» Big choppa (5)
|
|
Trukk |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
35 |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
Dedicated Transport, Fast, Open-topped, Big Shoota, Ramshackle(p41 C:O), Transports 12 models( mega armor count a 2 models) |
5 5 10 5 10 5
|
» red paint job » stikkbomb chukka » armour plates » boarding plank » wreckin' ball » reinforced ram
|
|
Deff Dread (3) |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
225 |
4 |
2 |
5 |
12 |
12 |
10 |
2 |
3 |
Vehicle (walker), 2 Dreadnought CCW (each additional CCW gives +1 Attack) |
5 10 15 15
|
» Big Shoota » Rokkit Launcha » Kustom mega-blasta » Skorcha (3)
|
|
Killa Kans (6) |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
210 |
2 |
3 |
5 |
11 |
11 |
10 |
2 |
2 |
Vehicle (walker), Dreadnought CCW. |
45 30
|
» Rokkit Launcha (3) » Grotzooka (3)
|
|
Warbikers (3) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
75 |
4 |
2 |
3 |
4(5) |
1 |
2 |
2 |
7 |
4+ |
Bikes, Choppa, Warbiker, Slugga, Dakkagun (R-18", S-5, AP-5, Assault 3), Furious Charge, Mob Rule, Exhaust Cloud(4+ cover save). |
|
Storm Boyz (5) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Jump Infantry, Slugga, Choppa, Rokkit pack, Stikkbombz, Furious Charge, Mob Rule |
|
Battlewagon |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
90 |
|
2 |
|
14 |
12 |
10 |
|
|
Tank, Open-topped, May transport 20 models(12 if there is a killkannon) |
60 20 5 10 10 5
|
» Killkannon (1) » deff rolla » red paint job » armour plates » wreckin' ball » Grabbin' klaw
|
|
Big Gunz (3) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
2 |
3 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
Artillery, 2 Grot krew/gun |
30
|
» zzap gun (3)
|
|
Gretchin (10) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
30 |
2 |
3 |
2 |
2 |
1 |
2 |
1 |
5 |
- |
Blasta (R12", S3, AP-, Assault 1), It's a Grot's Life |
10 5
|
» Runtherds » Grot-Prod (for Runtherds)
|
|
Looted Wagon |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
35 |
|
2 |
|
11 |
11 |
10 |
|
|
Don't Press Dat! , Transport 12 models, boomgun nulls transport capability |
15
|
» Skorcha
|
|
-= Upgrades =-
power klaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
- |
CCW |
Initiative 1, power weapon |
|
Twin-linked shoota |
Points |
Rng |
S |
AP |
Type |
5 |
18 |
4 |
6 |
Assault 2 |
Twin-linked |
|
Warbike |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
40 |
|
|
|
+1 |
|
|
|
|
4+ |
Bike Infantry, Exhaust Cloud, 4+ Cover Save, Twin-linked Dakkagunz (R-18", S-5, AP-5, Assault 3) |
|
Shokk Attack Gun |
Points |
Rng |
S |
AP |
Type |
60 |
60" |
2D6 |
2 |
Ordnance 1, Large Blast |
Roll 2 D6 for Strength after placing template but before Scatter. Then Consult this chart-
2D6 ---- Result
1,1 Boom: Shokk Attack Gun Explodes, Mek is removed and all models within D6" removed also.
2,2 Oops: Opponent Gets to choose target of Shokk Gun
3,3 Gah: Next nearest unit gets hit instead of intended target
4,4 Sploosh: Use small temp instead, Strength 6, AP 6
5,5 Zoink: Mek gets teleported and initiates an assault that turn
5,6 Bzzap: Only model under template hole hit, Strength 10
6,6 Raargh: All models touched by temp are instantly removed. Vehicles suffer automatic penetrating hit. |
|
Big choppa |
Points |
Rng |
S |
AP |
Type |
5 |
- |
+2 |
- |
CCW |
|
|
red paint job |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
+1 to movement without penalties |
|
stikkbomb chukka |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Gives frag grenades to assaulting troops leaving a vehicle with this upgrade |
|
armour plates |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
"Crew Stunned" results count as "Crew Shaken" |
|
boarding plank |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12" |
|
wreckin' ball |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12". |
|
reinforced ram |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests. |
|
Big Shoota |
Points |
Rng |
S |
AP |
Type |
5 |
36" |
5 |
5 |
Assault 3 |
|
|
Rokkit Launcha |
Points |
Rng |
S |
AP |
Type |
10 |
24" |
8 |
3 |
Assault1 |
|
|
Kustom mega-blasta |
Points |
Rng |
S |
AP |
Type |
15 |
24 |
8 |
2 |
Heavy 1 |
Gets Hot! |
|
Skorcha |
Points |
Rng |
S |
AP |
Type |
5 |
Temp |
5 |
4 |
Assault 1 |
|
|
Rokkit Launcha |
Points |
Rng |
S |
AP |
Type |
15 |
24" |
8 |
3 |
Assault1 |
|
|
Grotzooka |
Points |
Rng |
S |
AP |
Type |
10 |
18 |
6 |
5 |
Heavy 2, Blast |
|
|
Killkannon |
Points |
Rng |
S |
AP |
Type |
60 |
24" |
7 |
3 |
Ordanance 1, Large Blast |
|
|
deff rolla |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
20 |
|
|
|
|
|
|
|
|
May reroll Dangerous Terrain tests. Any Tank Shocked unit takes D6 S10 hits. If Death or Glory attack, then the unit takes a further D6 S10 hits in addition to the usual effects. May not take reinforced ram. |
|
red paint job |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
+1 to movement without penalties |
|
armour plates |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
"Crew Stunned" results count as "Crew Shaken" |
|
wreckin' ball |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12". |
|
Grabbin' klaw |
Points |
Rng |
S |
AP |
Type |
5 |
|
|
|
|
On a roll of 4+ during enemy movement phase, enemy vehicle within 2" of grabbin' klaw may not move this turn. |
|
zzap gun |
Points |
Rng |
S |
AP |
Type |
10 |
36 |
2D6 |
2 |
Heavy 1 |
|
|
Runtherds |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
10 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Must have 1 for every 10 grots. Grabba Stikk(one enemy gets -1 attack in CC), slugga, squig hound. |
|
Grot-Prod (for Runtherds) |
Points |
Rng |
S |
AP |
Type |
5 |
- |
- |
- |
CCW |
Poisoned (wounds on a 4+) |
|
Skorcha |
Points |
Rng |
S |
AP |
Type |
15 |
Temp |
5 |
4 |
Assault 1 |
|
|
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