Friday, June 17, 2011

Army List Week - Fast Attack Friday

My final list of the week might not be legal (my Codex is in the other room, and I'm very lazy).  I'd have to see if either the Warbikers or the Nobz upgraded to warbikes were a troop choice with my HQ.  If not, then I'd have to rework it.  Of course if we allow the illegal 6 Dreadnought army my buddy Steve wants to table, then why not an illegal fast attack army like mine?

The list after the jump



Current Army
Point Total: 1498
-= Units =-


Wazdakka Gutsmek

Points

WS

BS

S

T

W

I

A

Ld

Sv

180

5

2

4

5(6)

3

3

4

9

4+
Bike of Aporkalypse, Kustom mega-blasta, Power Klaw, Slugga, Mek's Tools, Stikkbombs, Bosspole, IC, Furious Charge, Mobz Rule, Waaagh!
Tankbustas (5)

Points

WS

BS

S

T

W

I

A

Ld

Sv

75

4

2

3

4

1

2

2

7

6+
Rokkit launcha, Tankbusta bombz, Furious Charge, Mob Rule, Waaagh!, Glory Hogs

25
0
» Bomb Squigs (5)
» Tankhammers (5)
Ork Boyz (8)

Points

WS

BS

S

T

W

I

A

Ld

Sv

48

4

2

3

4

1

2

2

7

6+
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh!

5
10
» Big Shoota
» to Nob
Trukk

Points

WS

BS

S

FA

SA

RA

I

A

35

-

2

-

10

10

10

-

-
Dedicated Transport, Fast, Open-topped, Big Shoota, Ramshackle(p41 C:O), Transports 12 models( mega armor count a 2 models)

5
5
10
5
10
5
» red paint job
» stikkbomb chukka
» armour plates
» boarding plank
» wreckin' ball
» reinforced ram
Nobz (3)

Points

WS

BS

S

T

W

I

A

Ld

Sv

60

4

2

4

4

2

3

3

7

6+
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh!

75
75
» Nob Bikers (3)
» power klaw (3)
Storm Boyz (5)

Points

WS

BS

S

T

W

I

A

Ld

Sv

60

4

2

3

4

1

2

2

7

6+
Jump Infantry, Slugga, Choppa, Rokkit pack, Stikkbombz, Furious Charge, Mob Rule

85
» Boss Zagstruk
Warbikers (9)

Points

WS

BS

S

T

W

I

A

Ld

Sv

225

4

2

3

4(5)

1

2

2

7

4+
Bikes, Choppa, Warbiker, Slugga, Dakkagun (R-18", S-5, AP-5, Assault 3), Furious Charge, Mob Rule, Exhaust Cloud(4+ cover save).
Deffkoptas (4)

Points

WS

BS

S

T

W

I

A

Ld

Sv

140

4

2

3

4(5)

2

2

2

7

4+
Jetbikes, Choppa, Twin-linked, Furious Charge, Mob Rule, Scouts, Hit and Run

20
10
60
100
» Twin-linked rokkit launcha (2)
» Kustom mega-blasta (2)
» Bigbomm (4)
» Buzzsaw (4)
Battlewagon

Points

WS

BS

S

FA

SA

RA

I

A

90


2


14

12

10


Tank, Open-topped, May transport 20 models(12 if there is a killkannon)

20
5
10
10
5
5
5
15
5
» deff rolla
» red paint job
» armour plates
» wreckin' ball
» Grabbin' klaw
» reinforced ram
» boarding plank
» zzap gun
» Big Shoota (1)

-= Upgrades =-


Bomb Squigs

Points

WS

BS

S

T

W

I

A

Ld

Sv

5









Tankhammers

Points

Rng

S

AP

Type

0




up to 2 Tankbustas may take for free.
Big Shoota

Points

Rng

S

AP

Type

5

36"

5

5

Assault 3
One special weapon for every ten orks
to Nob

Points

WS

BS

S

T

W

I

A

Ld

Sv

10

4

2

4

4

2

3

3

7

6+
One per Squad.
red paint job

Points

WS

BS

S

FA

SA

RA

I

A

5








+1 to movement without penalties
stikkbomb chukka

Points

WS

BS

S

FA

SA

RA

I

A

5








Gives frag grenades to assaulting troops leaving a vehicle with this upgrade
armour plates

Points

WS

BS

S

FA

SA

RA

I

A

10








"Crew Stunned" results count as "Crew Shaken"
boarding plank

Points

WS

BS

S

FA

SA

RA

I

A

5








Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12"
wreckin' ball

Points

WS

BS

S

FA

SA

RA

I

A

10








A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12".
reinforced ram

Points

WS

BS

S

FA

SA

RA

I

A

5








Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests.
Nob Bikers

Points

WS

BS

S

T

W

I

A

Ld

Sv

25




+1





4+
Whole mob must take warbikes, Exhaust Cloud, 4+ cover save, Twin-linked Dakkagunz (R-18", S-5, AP-5, Assault 3)
power klaw

Points

Rng

S

AP

Type

25

-

x2

-

CCW
Initiative 1, power weapon
Boss Zagstruk

Points

WS

BS

S

T

W

I

A

Ld

Sv

85

5

2

4

4

2

3

4

9

4+
Stormboy Rokkit Pack, Stikkbombz, Cybork Body, Choppa, Slugga, Mob Rule, Furious Charge, Waaagh!, Swoop Attack(Must Deep Strike, but can assault from Deep Strike. If Assaulting, D3 Stormboyz are rmoved as crash casualties). Violent Temper (Autopass moral check by killing of a model)
Twin-linked rokkit launcha

Points

Rng

S

AP

Type

10

24"

8

3

Assault1
Twin-Linked
Kustom mega-blasta

Points

Rng

S

AP

Type

5

24

8

2

Heavy 1
Gets Hot!
Bigbomm

Points

Rng

S

AP

Type

15

-

4

5

bomb
When deffkoptas fly over a model you can center a large blast template on that model to deviate D6"
Buzzsaw

Points

Rng

S

AP

Type

25

-

x2

Pwr

CCW
Power klaw/fist
deff rolla

Points

WS

BS

S

FA

SA

RA

I

A

20








May reroll Dangerous Terrain tests. Any Tank Shocked unit takes D6 S10 hits. If Death or Glory attack, then the unit takes a further D6 S10 hits in addition to the usual effects. May not take reinforced ram.
red paint job

Points

WS

BS

S

FA

SA

RA

I

A

5








+1 to movement without penalties
armour plates

Points

WS

BS

S

FA

SA

RA

I

A

10








"Crew Stunned" results count as "Crew Shaken"
wreckin' ball

Points

WS

BS

S

FA

SA

RA

I

A

10








A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12".
Grabbin' klaw

Points

Rng

S

AP

Type

5




On a roll of 4+ during enemy movement phase, enemy vehicle within 2" of grabbin' klaw may not move this turn.
reinforced ram

Points

WS

BS

S

FA

SA

RA

I

A

5








Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests. May not take Deff Rolla.
boarding plank

Points

WS

BS

S

FA

SA

RA

I

A

5








Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12"
zzap gun

Points

Rng

S

AP

Type

15

36

2D6

2

Heavy 1
Big Shoota

Points

Rng

S

AP

Type

5

36"

5

5

Assault 3

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