My final list of the week might not be legal (my Codex is in the other room, and I'm very lazy). I'd have to see if either the Warbikers or the Nobz upgraded to warbikes were a troop choice with my HQ. If not, then I'd have to rework it. Of course if we allow the illegal 6 Dreadnought army my buddy Steve wants to table, then why not an illegal fast attack army like mine?
The list after the jump
Current Army
Point Total: 1498
-= Units =-
Wazdakka Gutsmek |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
180 |
5 |
2 |
4 |
5(6) |
3 |
3 |
4 |
9 |
4+ |
Bike of Aporkalypse, Kustom mega-blasta, Power Klaw, Slugga, Mek's Tools, Stikkbombs, Bosspole, IC, Furious Charge, Mobz Rule, Waaagh! |
|
Tankbustas (5) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
75 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Rokkit launcha, Tankbusta bombz, Furious Charge, Mob Rule, Waaagh!, Glory Hogs |
25 0
|
» Bomb Squigs (5) » Tankhammers (5)
|
|
Ork Boyz (8) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
48 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
5 10
|
» Big Shoota » to Nob
|
|
Trukk |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
35 |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
Dedicated Transport, Fast, Open-topped, Big Shoota, Ramshackle(p41 C:O), Transports 12 models( mega armor count a 2 models) |
5 5 10 5 10 5
|
» red paint job » stikkbomb chukka » armour plates » boarding plank » wreckin' ball » reinforced ram
|
|
Nobz (3) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
75 75
|
» Nob Bikers (3) » power klaw (3)
|
|
Storm Boyz (5) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Jump Infantry, Slugga, Choppa, Rokkit pack, Stikkbombz, Furious Charge, Mob Rule |
85
|
» Boss Zagstruk
|
|
Warbikers (9) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
225 |
4 |
2 |
3 |
4(5) |
1 |
2 |
2 |
7 |
4+ |
Bikes, Choppa, Warbiker, Slugga, Dakkagun (R-18", S-5, AP-5, Assault 3), Furious Charge, Mob Rule, Exhaust Cloud(4+ cover save). |
|
Deffkoptas (4) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
140 |
4 |
2 |
3 |
4(5) |
2 |
2 |
2 |
7 |
4+ |
Jetbikes, Choppa, Twin-linked, Furious Charge, Mob Rule, Scouts, Hit and Run |
20 10 60 100
|
» Twin-linked rokkit launcha (2) » Kustom mega-blasta (2) » Bigbomm (4) » Buzzsaw (4)
|
|
Battlewagon |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
90 |
|
2 |
|
14 |
12 |
10 |
|
|
Tank, Open-topped, May transport 20 models(12 if there is a killkannon) |
20 5 10 10 5 5 5 15 5
|
» deff rolla » red paint job » armour plates » wreckin' ball » Grabbin' klaw » reinforced ram » boarding plank » zzap gun » Big Shoota (1)
|
|
-= Upgrades =-
Bomb Squigs |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
5 |
|
|
|
|
|
|
|
|
|
|
|
Tankhammers |
Points |
Rng |
S |
AP |
Type |
0 |
|
|
|
|
up to 2 Tankbustas may take for free. |
|
Big Shoota |
Points |
Rng |
S |
AP |
Type |
5 |
36" |
5 |
5 |
Assault 3 |
One special weapon for every ten orks |
|
to Nob |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
10 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
One per Squad. |
|
red paint job |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
+1 to movement without penalties |
|
stikkbomb chukka |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Gives frag grenades to assaulting troops leaving a vehicle with this upgrade |
|
armour plates |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
"Crew Stunned" results count as "Crew Shaken" |
|
boarding plank |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12" |
|
wreckin' ball |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12". |
|
reinforced ram |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests. |
|
Nob Bikers |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
25 |
|
|
|
+1 |
|
|
|
|
4+ |
Whole mob must take warbikes, Exhaust Cloud, 4+ cover save, Twin-linked Dakkagunz (R-18", S-5, AP-5, Assault 3) |
|
power klaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
- |
CCW |
Initiative 1, power weapon |
|
Boss Zagstruk |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
85 |
5 |
2 |
4 |
4 |
2 |
3 |
4 |
9 |
4+ |
Stormboy Rokkit Pack, Stikkbombz, Cybork Body, Choppa, Slugga, Mob Rule, Furious Charge, Waaagh!, Swoop Attack(Must Deep Strike, but can assault from Deep Strike. If Assaulting, D3 Stormboyz are rmoved as crash casualties). Violent Temper (Autopass moral check by killing of a model) |
|
Twin-linked rokkit launcha |
Points |
Rng |
S |
AP |
Type |
10 |
24" |
8 |
3 |
Assault1 |
Twin-Linked |
|
Kustom mega-blasta |
Points |
Rng |
S |
AP |
Type |
5 |
24 |
8 |
2 |
Heavy 1 |
Gets Hot! |
|
Bigbomm |
Points |
Rng |
S |
AP |
Type |
15 |
- |
4 |
5 |
bomb |
When deffkoptas fly over a model you can center a large blast template on that model to deviate D6" |
|
Buzzsaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
Pwr |
CCW |
Power klaw/fist |
|
deff rolla |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
20 |
|
|
|
|
|
|
|
|
May reroll Dangerous Terrain tests. Any Tank Shocked unit takes D6 S10 hits. If Death or Glory attack, then the unit takes a further D6 S10 hits in addition to the usual effects. May not take reinforced ram. |
|
red paint job |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
+1 to movement without penalties |
|
armour plates |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
"Crew Stunned" results count as "Crew Shaken" |
|
wreckin' ball |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12". |
|
Grabbin' klaw |
Points |
Rng |
S |
AP |
Type |
5 |
|
|
|
|
On a roll of 4+ during enemy movement phase, enemy vehicle within 2" of grabbin' klaw may not move this turn. |
|
reinforced ram |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests. May not take Deff Rolla. |
|
boarding plank |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12" |
|
zzap gun |
Points |
Rng |
S |
AP |
Type |
15 |
36 |
2D6 |
2 |
Heavy 1 |
|
|
Big Shoota |
Points |
Rng |
S |
AP |
Type |
5 |
36" |
5 |
5 |
Assault 3 |
|
|
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