My gaming group has been slowly building towards the magical 1500 point army limit. We've gotten to the 1200 points mark before, but this weekend we are going to try our hands at running a couple different games with each person tabling a 1500 point army.
I've started messing with Army lists. This list is based on the units I have, proxying only units I haven't started/finished putting together. So I don't have Lootas, Burnas, or Big Gunz, which is fine, because I haven't even used all the different options I have (such as more boyz, my battlewagon, all my Nobz, etc.). So this week I'm going to toy with a different army list every day. I would love to hear back from everybody on what they feel works, or doesn't work. I'm not sure which armies I'll be up against but I could potentially see Tau, Chaos, Space Marines, Space Wolves, or Sisters of Battle.
Hit the jump to see my first list attempt.
FYI these lists are generated using The Forge, a free army list tool I use because I'm - according to my wife - an unemployed loser with nothing to live for except my little toys...I prefer cheap...)
Current Army
Point Total:1491
-= Units =-
Warboss |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
5 |
2 |
5 |
5 |
3 |
4 |
4 |
9 |
6+ |
Slugga/Shoota, Choppa, Stikkbombs, IC, Furious Charge, Mob Rule, Waaagh!, Allows one Meganobz or Mobz mob to be taken as a Troops choice |
25 5 |
» power klaw » Twin-linked shoota |
|
Nobz (4) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
80 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
100 20 |
» power klaw (4) » Twin-linked shoota (4) |
|
Trukk |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
35 |
- |
2 |
- |
10 |
10 |
10 |
- |
- |
Dedicated Transport, Fast, Open-topped, Big Shoota, Ramshackle(p41 C:O), Transports 12 models( mega armor count a 2 models) |
5 5 10 5 10 5 |
» red paint job » stikkbomb chukka » armour plates » boarding plank » wreckin' ball » reinforced ram |
|
Ork Boyz (26) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
156 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
10 15 |
» to Nob (1) » Big Shoota (3) |
|
Big Mek |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
35 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
8 |
6+ |
Slugga or Shoota, Choppa, Mek's Tools, IC, Furious Charge, Mob Rule, Waaagh!, Allows Deff Dread to be taken as troops choice. |
50 5 |
» Kustom Force Field (1) » Shoota/rokkit kombi-weapon |
|
Storm Boyz (5) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Jump Infantry, Slugga, Choppa, Rokkit pack, Stikkbombz, Furious Charge, Mob Rule |
85 |
» Boss Zagstruk |
|
Warbikers (3) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
75 |
4 |
2 |
3 |
4(5) |
1 |
2 |
2 |
7 |
4+ |
Bikes, Choppa, Warbiker, Slugga, Dakkagun (R-18", S-5, AP-5, Assault 3), Furious Charge, Mob Rule, Exhaust Cloud(4+ cover save). |
|
Deffkoptas (4) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
140 |
4 |
2 |
3 |
4(5) |
2 |
2 |
2 |
7 |
4+ |
Jetbikes, Choppa, Twin-linked, Furious Charge, Mob Rule, Scouts, Hit and Run |
45 15 75 25 |
» Bigbomm (3) » Bigbomm » Buzzsaw (3) » Buzzsaw |
|
Deff Dread |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
75 |
4 |
2 |
5 |
12 |
12 |
10 |
2 |
3 |
Vehicle (walker), 2 Dreadnought CCW (each additional CCW gives +1 Attack) |
5 5 |
» Skorcha » Big Shoota |
|
Killa Kans (3) |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
105 |
2 |
3 |
5 |
11 |
11 |
10 |
2 |
2 |
Vehicle (walker), Dreadnought CCW. |
45 |
» Rokkit Launcha (3) |
|
Ork Boyz (10) |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
60 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
6+ |
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh! |
40 |
» to 'Ard Boyz (10) |
|
-= Upgrades =-
power klaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
- |
CCW |
Initiative 1, power weapon |
|
Twin-linked shoota |
Points |
Rng |
S |
AP |
Type |
5 |
18 |
4 |
6 |
Assault 2 |
Twin-linked |
|
power klaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
- |
CCW |
Initiative 1, power weapon |
|
Twin-linked shoota |
Points |
Rng |
S |
AP |
Type |
5 |
18 |
4 |
6 |
Assault 2 |
Twin-linked |
|
red paint job |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
+1 to movement without penalties |
|
stikkbomb chukka |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Gives frag grenades to assaulting troops leaving a vehicle with this upgrade |
|
armour plates |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
"Crew Stunned" results count as "Crew Shaken" |
|
boarding plank |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12" |
|
wreckin' ball |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
10 |
|
|
|
|
|
|
|
|
A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12". |
|
reinforced ram |
Points |
WS |
BS |
S |
FA |
SA |
RA |
I |
A |
5 |
|
|
|
|
|
|
|
|
Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests. |
|
to Nob |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
10 |
4 |
2 |
4 |
4 |
2 |
3 |
3 |
7 |
6+ |
One per Squad. |
|
Big Shoota |
Points |
Rng |
S |
AP |
Type |
5 |
36" |
5 |
5 |
Assault 3 |
One special weapon for every ten orks |
|
Kustom Force Field |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
50 |
|
|
|
|
|
|
|
|
|
Gives units within 6" 5+ cover save, vehicles within 6" count as obscured |
|
Shoota/rokkit kombi-weapon |
Points |
Rng |
S |
AP |
Type |
5 |
18/24 |
4/8 |
6/3 |
Assault 2/1 |
Can only shoot rokkit once per battle |
|
Boss Zagstruk |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
85 |
5 |
2 |
4 |
4 |
2 |
3 |
4 |
9 |
4+ |
Stormboy Rokkit Pack, Stikkbombz, Cybork Body, Choppa, Slugga, Mob Rule, Furious Charge, Waaagh!, Swoop Attack(Must Deep Strike, but can assault from Deep Strike. If Assaulting, D3 Stormboyz are rmoved as crash casualties). Violent Temper (Autopass moral check by killing of a model) |
|
Bigbomm |
Points |
Rng |
S |
AP |
Type |
15 |
- |
4 |
5 |
bomb |
When deffkoptas fly over a model you can center a large blast template on that model to deviate D6" |
|
Buzzsaw |
Points |
Rng |
S |
AP |
Type |
25 |
- |
x2 |
Pwr |
CCW |
Power klaw/fist |
|
Skorcha |
Points |
Rng |
S |
AP |
Type |
5 |
Temp |
5 |
4 |
Assault 1 |
|
|
Big Shoota |
Points |
Rng |
S |
AP |
Type |
5 |
36" |
5 |
5 |
Assault 3 |
|
|
Rokkit Launcha |
Points |
Rng |
S |
AP |
Type |
15 |
24" |
8 |
3 |
Assault1 |
|
|
to 'Ard Boyz |
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
4 |
4 |
2 |
3 |
4 |
1 |
2 |
2 |
7 |
4+ |
One mob per army may upgrade to 'Ard Boyz. Heavy Armor. |
|
The Nobz are coming as a Troops choice so I can have them in a Trukk to get them into battle sooner.
Let me know if there's anything you would do different, or if there's something illegal in my list (I'll use Army Builder to verify the list I use this weekend before tabling my army, fyi).
Okay formatting issues are fixed. For all the good Blogger does, their post authoring tool really messed with the formatting of the tables I exported from The Forge. I have learned to write everything and then switch to the HTML only screen to import the data...and to never ever go back once the tables are in.
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