Wednesday, June 15, 2011

Army List Week - Wacky Wednesday

Today's Army List is an exercise in oddity. My Troop choices are a Nobz unit and a Deff Dread (based on bringing the Warboss and Big Mek, as well as a unit of Grots.  Otherwise it's all speed and mecha for my army.

As far as I know it's legal, and as far as I know, it's insane, but if you think it would work, let me know.

List after the jump.


Current Army
Point Total: 1500
-= Units =-


Warboss

Points

WS

BS

S

T

W

I

A

Ld

Sv

60

5

2

5

5

3

4

4

9

6+
Slugga/Shoota, Choppa, Stikkbombs, IC, Furious Charge, Mob Rule, Waaagh!, Allows one Meganobz or Mobz mob to be taken as a Troops choice

25
5
40
» power klaw
» Twin-linked shoota
» Warbike
Big Mek

Points

WS

BS

S

T

W

I

A

Ld

Sv

35

4

2

4

4

2

3

3

8

6+
Slugga or Shoota, Choppa, Mek's Tools, IC, Furious Charge, Mob Rule, Waaagh!, Allows Deff Dread to be taken as troops choice.

60
» Shokk Attack Gun
Nobz (5)

Points

WS

BS

S

T

W

I

A

Ld

Sv

100

4

2

4

4

2

3

3

7

6+
Slugga, Choppa, Furious Charge, Mob Rule, Waaagh!

25
» Big choppa (5)
Trukk

Points

WS

BS

S

FA

SA

RA

I

A

35

-

2

-

10

10

10

-

-
Dedicated Transport, Fast, Open-topped, Big Shoota, Ramshackle(p41 C:O), Transports 12 models( mega armor count a 2 models)

5
5
10
5
10
5
» red paint job
» stikkbomb chukka
» armour plates
» boarding plank
» wreckin' ball
» reinforced ram
Deff Dread (3)

Points

WS

BS

S

FA

SA

RA

I

A

225

4

2

5

12

12

10

2

3
Vehicle (walker), 2 Dreadnought CCW (each additional CCW gives +1 Attack)

5
10
15
15
» Big Shoota
» Rokkit Launcha
» Kustom mega-blasta
» Skorcha (3)
Killa Kans (6)

Points

WS

BS

S

FA

SA

RA

I

A

210

2

3

5

11

11

10

2

2
Vehicle (walker), Dreadnought CCW.

45
30
» Rokkit Launcha (3)
» Grotzooka (3)
Warbikers (3)

Points

WS

BS

S

T

W

I

A

Ld

Sv

75

4

2

3

4(5)

1

2

2

7

4+
Bikes, Choppa, Warbiker, Slugga, Dakkagun (R-18", S-5, AP-5, Assault 3), Furious Charge, Mob Rule, Exhaust Cloud(4+ cover save).
Storm Boyz (5)

Points

WS

BS

S

T

W

I

A

Ld

Sv

60

4

2

3

4

1

2

2

7

6+
Jump Infantry, Slugga, Choppa, Rokkit pack, Stikkbombz, Furious Charge, Mob Rule
Battlewagon

Points

WS

BS

S

FA

SA

RA

I

A

90


2


14

12

10


Tank, Open-topped, May transport 20 models(12 if there is a killkannon)

60
20
5
10
10
5
» Killkannon (1)
» deff rolla
» red paint job
» armour plates
» wreckin' ball
» Grabbin' klaw
Big Gunz (3)

Points

WS

BS

S

T

W

I

A

Ld

Sv

60

2

3

2

2

1

2

1

5

-
Artillery, 2 Grot krew/gun

30
» zzap gun (3)
Gretchin (10)

Points

WS

BS

S

T

W

I

A

Ld

Sv

30

2

3

2

2

1

2

1

5

-
Blasta (R12", S3, AP-, Assault 1), It's a Grot's Life

10
5
» Runtherds
» Grot-Prod (for Runtherds)
Looted Wagon

Points

WS

BS

S

FA

SA

RA

I

A

35


2


11

11

10


Don't Press Dat! , Transport 12 models, boomgun nulls transport capability

15
» Skorcha

-= Upgrades =-


power klaw

Points

Rng

S

AP

Type

25

-

x2

-

CCW
Initiative 1, power weapon
Twin-linked shoota

Points

Rng

S

AP

Type

5

18

4

6

Assault 2
Twin-linked
Warbike

Points

WS

BS

S

T

W

I

A

Ld

Sv

40




+1





4+
Bike Infantry, Exhaust Cloud, 4+ Cover Save, Twin-linked Dakkagunz (R-18", S-5, AP-5, Assault 3)
Shokk Attack Gun

Points

Rng

S

AP

Type

60

60"

2D6

2

Ordnance 1, Large Blast
Roll 2 D6 for Strength after placing template but before Scatter. Then Consult this chart-
2D6 ---- Result
1,1 Boom: Shokk Attack Gun Explodes, Mek is removed and all models within D6" removed also.
2,2 Oops: Opponent Gets to choose target of Shokk Gun
3,3 Gah: Next nearest unit gets hit instead of intended target
4,4 Sploosh: Use small temp instead, Strength 6, AP 6
5,5 Zoink: Mek gets teleported and initiates an assault that turn
5,6 Bzzap: Only model under template hole hit, Strength 10
6,6 Raargh: All models touched by temp are instantly removed. Vehicles suffer automatic penetrating hit.
Big choppa

Points

Rng

S

AP

Type

5

-

+2

-

CCW
red paint job

Points

WS

BS

S

FA

SA

RA

I

A

5








+1 to movement without penalties
stikkbomb chukka

Points

WS

BS

S

FA

SA

RA

I

A

5








Gives frag grenades to assaulting troops leaving a vehicle with this upgrade
armour plates

Points

WS

BS

S

FA

SA

RA

I

A

10








"Crew Stunned" results count as "Crew Shaken"
boarding plank

Points

WS

BS

S

FA

SA

RA

I

A

5








Allows a single ork onboard to make its close combat attacks against an enemy vehicle within 2"(exactly as if the the ork were to disembark and assault). Only availibe if neither vehicle moved more than 12"
wreckin' ball

Points

WS

BS

S

FA

SA

RA

I

A

10








A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12".
reinforced ram

Points

WS

BS

S

FA

SA

RA

I

A

5








Front armor is treated as +2 during a tank shock. May also reroll dangerous terrain tests.
Big Shoota

Points

Rng

S

AP

Type

5

36"

5

5

Assault 3
Rokkit Launcha

Points

Rng

S

AP

Type

10

24"

8

3

Assault1
Kustom mega-blasta

Points

Rng

S

AP

Type

15

24

8

2

Heavy 1
Gets Hot!
Skorcha

Points

Rng

S

AP

Type

5

Temp

5

4

Assault 1
Rokkit Launcha

Points

Rng

S

AP

Type

15

24"

8

3

Assault1
Grotzooka

Points

Rng

S

AP

Type

10

18

6

5

Heavy 2, Blast
Killkannon

Points

Rng

S

AP

Type

60

24"

7

3

Ordanance 1, Large Blast
deff rolla

Points

WS

BS

S

FA

SA

RA

I

A

20








May reroll Dangerous Terrain tests. Any Tank Shocked unit takes D6 S10 hits. If Death or Glory attack, then the unit takes a further D6 S10 hits in addition to the usual effects. May not take reinforced ram.
red paint job

Points

WS

BS

S

FA

SA

RA

I

A

5








+1 to movement without penalties
armour plates

Points

WS

BS

S

FA

SA

RA

I

A

10








"Crew Stunned" results count as "Crew Shaken"
wreckin' ball

Points

WS

BS

S

FA

SA

RA

I

A

10








A vehicle with a wreckin' ball causes a Strength 9 hit upon one unengaged enemy unit within 2" of the wreckin' ball at teh beginnin of the assault phase on the roll of 4+. May not be used if the vehicle moved more than 12".
Grabbin' klaw

Points

Rng

S

AP

Type

5




On a roll of 4+ during enemy movement phase, enemy vehicle within 2" of grabbin' klaw may not move this turn.
zzap gun

Points

Rng

S

AP

Type

10

36

2D6

2

Heavy 1
Runtherds

Points

WS

BS

S

T

W

I

A

Ld

Sv

10

4

2

3

4

1

2

2

7

6+
Must have 1 for every 10 grots. Grabba Stikk(one enemy gets -1 attack in CC), slugga, squig hound.
Grot-Prod (for Runtherds)

Points

Rng

S

AP

Type

5

-

-

-

CCW
Poisoned (wounds on a 4+)
Skorcha

Points

Rng

S

AP

Type

15

Temp

5

4

Assault 1

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