That said, I'm going to start a semi-regular feature around here called "Is that What That Rule Says?" In this feature I will be discussing rules that we (mostly I)have made mistakes interpreting in our group and how that affected the game, and what the actual interpretation should be. However, I need some help. I need to know that my revised or corrected interpretation is correct. So if I mention a rule and how I got it wrong, and how I think it should be played, and that is wrong let me know in the comments. AND, if anybody has any examples that would fit into this I'd love to hear them and include them in the series. If you have any examples you are willing to share please email me the rule to email@example.com, how it was interpreted and how it affected your game and I will include it in the series. And yes, we can make it anonymous if you so desire.
Now hit the jump and check out the first rule I've messed up.
I screwed up initiative. Yep, a simple little rule from the rulebook, a major part of every game, and I've screwed it up.
Please note that I am including the page reference for the rule, but I am only including the text that applies to my interpretation so I can avoid any potential cease and desist letters.
What the rule reads (Bold emphasis by me):
Warhammer 40K Rulebook p.36 In close combat, a model's Initiative characteristic determines who attacks first...Note that certain situations, abilities and weapons can modify a model's Initiative.
How I've messed it up: The last time I played, I had it in my mind that the modify of the initiative by a weapon (in my case generally a Power Klaw) affects the initiative of that attack with that weapon. In reality it should be the model in question's entire attack. I take this from this part of the example (italics from the book, bold emphasis by me):
a squad of Space Marines (Initiative 4) including a Veteran Sergenat with a power fist (which reduces his Initiative to 1) assaults Orks...Space Marines strike first at 4...Orks at 2, then the Sergeant strikes last at Initiative 1.
How this has affected my games: Well if the unit with the Initiative 1 dies after it uses it's higher Initiative attacks but before the Initiative 1 attack, then it got some free attacks in. Also, if the higher Initiative attacks came before the enemy had a chance to attack, and they died then I got extra attacks and cheated my opponent out of their attacks. In the case I'm thinking of, my Warboss had his regular attacks earlier in the round, and then attacked with his PK last.
How I should have played it: Based on how the example from the rulebook read, my Warboss should have waited and had all his attacks last. This is something I will remember for the next time I play.
So, am I right in how I'm interpreting the rule after re-reading it? I'm pretty sure this is the case, but I just want to make sure. I've checked the FAQ and nothing is listed there (not that I expected there to be), but please let me know if I'm totally screwing something up.